Other keys that you will use less often are F to tell someone to go to bed, and P to promote them to emergency pilot. Numbers select crew members, R tells gunners to reload, and you can hold shift to go to internal view temporarily. ![]() I'm pretty sure you can grind the same missions for extra cash, as long as you don't take the next plot-advancing one (usually the high risk critical mission), you can keep doing the lower-risk ones.If you don't like the 3 missions being offered in the mission tent, I think you can save, exit to main screen, and reload, and it should have a different ones (although I think there's only 4 or 5 total for every "tier" of progress though the missions).I gave all my crew members cheeky names that helped me remember what position in the aircraft they occupy (Paul Pilotson, Roger Rightside, etc), I like to imagine this was marginally helpful at least.Get everyone ammo feeders ASAP so you don't have to constantly ask them to reload. Ammo feeder-equipped guns are better than superior non-feeder-equipped guns. ![]() The mustangs the radio officer can call take a minute or two to arrive- a good time to radio them is before you reach your primary objective.
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